![]() ![]() The enemy team won't be able to confidently fight you if they have less team members and if you force a lane back, there's no one that can contest you anyways. If you manage to get a good gank off and the enemy is forced back, whether through pressure or death, you can now take some objectives. A single step forward can get you killed. Twisted Fate ults in for the clean up when Yasuo dashes through the minion wave. Yasuo is being forced off of his own turret here. It means they have less maneuverability in lane and might fall victim to either your team's laner or another gank. If you manage to take an escape spell or two, the gank is successful. Most of the time, enemy players will choose to burn their summoner spells in order to escape from a gank. Now that we know how to pull a gank off, what are we looking to do once we jump in? The key thing that a gank needs to do is put your team ahead of the other in whatever way possible. A gank is better if the opponent has no time to react. The reason they are so effective is because you can't see them coming. Of course, there are champions like Hecarim who can just blast past wards or invisible gankers like Evelyn or Shaco. Is the river bush at top/bottom warded? Is the midlane raptor camp warded? Am I wasting time by walking down, getting seen, and losing gold/experience? Make sure you won't be running into anyone else and pull the trigger if they move too far up. If the enemy is out of position, your success rate in ganking skyrockets. ![]() This is why a lot of the time you hear the advice "Follow your lane!" If your opponent shows up at a fight and you aren't there, your team is at a numbers disadvantage. Not only do you have to consider the positioning of the enemy you are ganking, but also where their jungler/your laner is going to be. Under a turret, the opponent has very little space to escape. If your team is healthy enough, you can even dive turrets without having to trade kills. ![]()
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